7/6/2023 0 Comments Outlast 2 game modes![]() The night-vision feature also transforms the game's already-potent environmental aesthetic, exchanging lurid torchlight and suffocating shadow for a staticky, sea-green alternate reality. When skulking under a bed while an enemy searches, there's the mounting alarm of watching your battery indicator drip remorselessly away. This may sound annoying, and does take a little getting used to, but the pay-off is a horror game in which you're forced to advance despite your fear, because to hang around is to slowly go blind. The catch is that night vision drains the handicam's charge in moments, so you'll need to leave it off as often as possible and keep an eye peeled for replacement batteries. It's armed with a night-vision mode that is all but required for exploration, plus a scoped microphone that lets you pinpoint an unseen enemy's rough location (helpfully, Temple Gate's resident maniacs are fond of muttering to themselves as they blunder about). It's two damsel-in-distress quests for the price of one, and in both cases you can expect to be repeatedly tantalised with the sound and sight of your quarry's suffering - in keeping with the infantile notion that the absolute worst thing you can do to a Guy is pilfer His Woman and make her squeal.Īs with the first game, Outlast 2's signature mechanic - and probably best trick - is your handicam. When not hiding in cupboards or rattling door handles, you'll also experience flashbacks to Blake's childhood, wandering around a deserted school in search of his old friend Jessica, while contending with things like blood-filled toilets and smoking, skinless phantoms. Temple Gate's apocalypse cult has its own homegrown prophet, Sullivan Knoth, author of a profanity-riddled testament you can piece together as you explore. So begins a 6-10 hour nocturnal struggle to reclaim your spouse, a trek that boils down to sneaking past mucky, scripture-quoting bumpkins or running obstacle courses with said bumpkins in hot pursuit. On regaining consciousness, he discovers that Lynn has been kidnapped by the folk of Temple's Gate, a wayward and highly unhygienic Christian sect who are convinced she's about to give birth to the apocalypse. Blake and his wife Lynn are investigating a murder in rural Arizona when their helicopter crash-lands, as helicopters do. The aforesaid dopey white knight is Blake Langermann, a photojournalist whose devotion to the craft is such that he'd rather film people than fend them off while they're killing him. The new Outlast has its moments as a horror game, thanks to some neat perception dynamics, but it's exceptionally short on subtlety or charm. The quintessential feminine symbol, it's by turns an apt and awkward thematic device for a story that is saturated with casual misogyny, in which women exist largely to be bagged, brutalised and served up as bait to yet another of gaming's dopey white knights. You'll spend much of Outlast 2 navigating by the glare of a full moon, whose light gradually shifts, in what could be a nod to Bloodborne, from chilly blue through malevolent orange to a ghastly, climatic red. He will try to retrieve his gospels.A wobbly first-person horror whose moments of splendid unease are spoiled by clunky stealth, casual misogyny and warmed-over scares. There is no salvation outside the Way of Sorrows. You festering shits! Nobody gets saved! Nobody! How could you let our Savior escape? You whore's miscarriage. ![]() ![]() This removed section also has unique dialogue: ![]() While the AI for Nick and Laird is some of the most unfair AI you'll see in a video game ever (he can shoot an arrow and insta-kill you before he even pulls out the bow!), his AI can fail sometimes. ![]() The game expects the player to hide in a patch of grass until they get a checkpoint (indicated by the "Saving." in the bottom-left corner), but the checkpoint can be skipped if the player runs past Nick and Laird. If you don't hit all the checkpoints and important triggers, the game will either softlock or straight-up kill you whenever you reach the next checkpoint. This section was removed due to difficulty balancing, but there's also another unique reason as to why: the game requires you to hit all checkpoints and triggers to progress the game. ![]()
0 Comments
Leave a Reply. |